Wednesday, January 23, 2013

GABL method of teaching is child-friendly



GABL method of teaching

GABL method of teaching is child-friendly. Game
joyful listening
and Activity-based learning (GABL)
is practiced in Marudur and Bichandarkoil schools. GABL describes a range of academic approaches to teaching. GABL uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better. Games and activities often have a fantasy element that engages players in a learning activity through a storyline. In order to create a truly educational game and activity; the teacher makes sure that learning the material is essential to scoring and winning. GABL elements of an engaging, educational, classroom game Its core premises include the requirement that learning should be based on doing some hands-on experiments and activities and thought provoking games. The idea of GABL is rooted in the common notion that children are active learners rather than passive recipients of information. If child is provided the opportunity to explore by their own and provided an optimum learning environment then the learning becomes joyful and long-lasting. The GABL finds its antecedents in the common notion that learning can be best when it is initiated by the surrounding environment and motivated by providing optimum opportunities to learn. A fearless and freedom to express environment always adds to best learning outcomes. The key feature of the GABL method is that it uses child-friendly educational aids to foster learning and allows a child to study according to his/her aptitude and skill. Under the system, the curriculum is divided into small units, each a group of Self Learning Materials comprising attractively designed study cards. When a child finishes a group of cards, he/she completes one "milestone". Activities in each milestone include games, rhymes, drawing, and songs to teach a letter or a word, form a sentence, do maths and science, or understand a concept. The child takes up an Exam Card only after completing all the milestones in a subject. If a child is absent one day, he/she continues from where he/she left unlike in the old system where the children had to learn on their own what they missed out on. This module is written to assist faculty who want to start using games to help them teach. The big challenge is to make the learning objective integral to game activity and play. The teachers keep the class lively making learning fun, Liven up classroom and Motivate students to learn outside the classroom.-Govin

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